MechTek 1.0.2


MechTek 1.0.2 is here! This is a small feature and bugfix update. Huge thanks to @MANI_Testing for playtesting the game and reporting all these bugs.


Changelog:

  • Added hover messages for all the weapons
  • Fixed healthbar not replenishing after a wave sometimes

Files

MechTek-Linux.zip 85 MB
Jan 27, 2019
MechTek-Mac.zip 100 MB
Jan 27, 2019
MechTek-Window.zip 84 MB
Jan 27, 2019

Get MechTek

Comments

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Hey there, I've just playtested it, and sadly found a Blocker bug. I tried to be as explicit as possible, so well I'll let you a few screenshots here, plus a Video that I uploaded to YT in order to record de bug itself, so it can be seen more clearly.

JPG Report:


Also, check out the video:

Here, inside the following brackets, I'll let you a System Log which I could capture, yet .TXT formats can't be uploaded here, so I'll just copy and paste it here:

System Log:

 [ SCRIPT ERROR: _process: Division By Zero in operator '/'.
          At: res://scenes/PEnergy.gdc:21
SCRIPT ERROR: _physics_process: Invalid get index 'MAX_HEALTH' (on base: 'null instance').
          At: res://scripts/Player.gdc:99
Failed to load "lock.cfg"
ERROR: Couldn't find the given section/key and no default was given
   At: core/io/config_file.cpp:90
ERROR: Couldn't find the given section/key and no default was given
   At: core/io/config_file.cpp:90 ]


***Of course I'm not a developer nor anything, just a novice tester, so I might be wrong, but from my POV, this bug may be due to some files missing, or corrupted data. Maybe an issue with the download pack for the ver 1.0.2 ?




Also, I found another, not so important Overlapping bug when trying to break the main menu:


Check out the video also:

Cheers, and please let me know when the Blocker is fixed, so I can keep on playtesting it!

PD: Running it as Admin doesn't change anything at all.

I know exactly what went wrong. It will be a quick fix, so wait a second.

Its been fixed in the latest update! Thanks for letting me know, that was a facepalm moment! :)

Hey there @minebolt, thank you a lot for the acknowledgment, it's always a pleasure for me to playtest games, specially for all those independient developers whom, I know, put a lot of effort on their games, and most of the times do everything by themselves, or with a really small team, that manage to deal with everything.

I was waiting for another version of this game to come out, and finally here it is! I'll be playing it right now, and, If you want, I could keep on reporting some bugs, If I manage to find some.

Best wishes, and please never drop developing!