MechTek 1.0.3


MechTek 1.0.3 is here... Thanks to @MANI_Testing for finding a game-breaking bug which has now been fixed in the latest update.


Changelog:

  • Fixed a bug where you couldn't play the game
  • Fixed a bug where all customization items are "locked"

Files

MechTek-Windows.zip 84 MB
Jan 27, 2019
MechTek-Linux.zip 85 MB
Jan 27, 2019
MechTek-Mac.zip 100 MB
Jan 27, 2019

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Comments

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Hey there dude, what's up? Sorry for appearing after such a long time, I've been really busy with work and I hadn't been able to use the pc -almost-. Anyways, finally I managed to playtest MechTek v1.0.3, and I must say that no bugs were found at all. There might be a few smaller issues, but their priority by route and percentage of reproduction are so small that it aint even worth revising 'em. Remember there's the overlapping bug in the main menu, which hasn't still been verified since the v1.0.2, but again, I'd also consider it a smaller one.


The overlapping bug, just in case you want to check it out:

MechTek is a great fast-paced game, which makes you relieve some stress by crushing some bots with your fav weapons & mechas. 
It's been a pleasure for me to be able to playtest these versions for you, and please, keep in touch with me for next/upcoming versions of this game, or even new games to come out! I'll be here waiting & looking for more practises to do and participate in, so don't hesitate and let me know whenever you need me to lend you a hand!

You can also check out my profile on LinkedIn for more personal info :)

Thank you for playtesting my games! I've already started work on my next game. Its called GunStreet and its a tower-defense game. This time its with monsters instead of robots. I'm glad you have fun with my game.

Thanks to you for allowing me to playtest them. Please, let me know whenever I can playtest GunStreet, i'd love to playtest it since it's earliest alpha versions, up to the final one!